|Date: (C)2007-10-31 (M)2017-11-17|| |
Heap-based buffer overflow in RealNetworks RealPlayer 8, 10, 10.1, and possibly 10.5; RealOne Player 1 and 2; and RealPlayer Enterprise allows remote attackers to execute arbitrary code via a RAM (.ra or .ram) file with a large size value in the RA header.
|CVSS Score: 9.3||Access Vector: NETWORK|
|Exploit Score: 8.6||Access Complexity: MEDIUM|
|Impact Score: 10.0||Authentication: NONE|
| ||Confidentiality: COMPLETE|
| ||Integrity: COMPLETE|
| ||Availability: COMPLETE|