|Date: (C)2007-10-11 (M)2017-08-01|
|CVSS Score: 7.8||Access Vector: NETWORK|
|Exploitability Subscore: 10.0||Access Complexity: LOW|
|Impact Subscore: 6.9||Authentication: NONE|
| ||Confidentiality: NONE|
| ||Integrity: NONE|
| ||Availability: COMPLETE|
The multiplayer engine in Wesnoth 1.2.x before 1.2.7 and 1.3.x before 1.3.9 allows remote servers to cause a denial of service (crash) via a long message with multibyte characters that can produce an invalid UTF-8 string after it is truncated, which triggers an uncaught exception, involving the truncate_message function in server/server.cpp. NOTE: this issue affects both clients and servers.