|Date: (C)2010-12-14 (M)2015-12-16|| |
Heap-based buffer overflow in RealNetworks RealPlayer 11.0 through 11.1 and RealPlayer SP 1.0 through 1.1.5 allows remote web servers to execute arbitrary code via a long Server header in a response to an HTTP request that occurs during parsing of a RealPix file.
|CVSS Score: 9.3||Access Vector: NETWORK|
|Exploit Score: 8.6||Access Complexity: MEDIUM|
|Impact Score: 10.0||Authentication: NONE|
| ||Confidentiality: COMPLETE|
| ||Integrity: COMPLETE|
| ||Availability: COMPLETE|