CVE-2018-1000224 | Date: (C)2018-08-21 (M)2023-12-22 |
Godot Engine version All versions prior to 2.1.5, all 3.0 versions prior to 3.0.6. contains a Signed/unsigned comparison, wrong buffer size chackes, integer overflow, missing padding initialization vulnerability in (De)Serialization functions (core/io/marshalls.cpp) that can result in DoS (packet of death), possible leak of uninitialized memory. This attack appear to be exploitable via A malformed packet is received over the network by a Godot application that uses built-in serialization (e.g. game server, or game client). Could be triggered by multiplayer opponent. This vulnerability appears to have been fixed in 2.1.5, 3.0.6, master branch after commit feaf03421dda0213382b51aff07bd5a96b29487b.
CVSS Score and Metrics +CVSS Score and Metrics -CVSS V3 Severity: | CVSS V2 Severity: |
CVSS Score : 7.5 | CVSS Score : 5.0 |
Exploit Score: 3.9 | Exploit Score: 10.0 |
Impact Score: 3.6 | Impact Score: 2.9 |
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CVSS V3 Metrics: | CVSS V2 Metrics: |
Attack Vector: NETWORK | Access Vector: NETWORK |
Attack Complexity: LOW | Access Complexity: LOW |
Privileges Required: NONE | Authentication: NONE |
User Interaction: NONE | Confidentiality: NONE |
Scope: UNCHANGED | Integrity: NONE |
Confidentiality: NONE | Availability: PARTIAL |
Integrity: NONE | |
Availability: HIGH | |
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