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CVE
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CVE-2021-26825Date: (C)2021-02-09   (M)2023-12-22


An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.

CVSS Score and Metrics +CVSS Score and Metrics -

CVSS V3 Severity:CVSS V2 Severity:
CVSS Score : 7.8CVSS Score : 6.8
Exploit Score: 1.8Exploit Score: 8.6
Impact Score: 5.9Impact Score: 6.4
 
CVSS V3 Metrics:CVSS V2 Metrics:
Attack Vector: LOCALAccess Vector: NETWORK
Attack Complexity: LOWAccess Complexity: MEDIUM
Privileges Required: NONEAuthentication: NONE
User Interaction: REQUIREDConfidentiality: PARTIAL
Scope: UNCHANGEDIntegrity: PARTIAL
Confidentiality: HIGHAvailability: PARTIAL
Integrity: HIGH 
Availability: HIGH 
  
Reference:
https://github.com/godotengine/godot/pull/45702
https://github.com/godotengine/godot/pull/45702/files

CWE    1
CWE-190

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