CVE-2021-26825 | Date: (C)2021-02-09 (M)2023-12-22 |
An integer overflow issue exists in Godot Engine up to v3.2 that can be triggered when loading specially crafted.TGA image files. The vulnerability exists in ImageLoaderTGA::load_image() function at line: const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size; The bug leads to Dynamic stack buffer overflow. Depending on the context of the application, attack vector can be local or remote, and can lead to code execution and/or system crash.
CVSS Score and Metrics +CVSS Score and Metrics -CVSS V3 Severity: | CVSS V2 Severity: |
CVSS Score : 7.8 | CVSS Score : 6.8 |
Exploit Score: 1.8 | Exploit Score: 8.6 |
Impact Score: 5.9 | Impact Score: 6.4 |
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CVSS V3 Metrics: | CVSS V2 Metrics: |
Attack Vector: LOCAL | Access Vector: NETWORK |
Attack Complexity: LOW | Access Complexity: MEDIUM |
Privileges Required: NONE | Authentication: NONE |
User Interaction: REQUIRED | Confidentiality: PARTIAL |
Scope: UNCHANGED | Integrity: PARTIAL |
Confidentiality: HIGH | Availability: PARTIAL |
Integrity: HIGH | |
Availability: HIGH | |
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