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CVE
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CVE-2020-6018Date: (C)2020-12-02   (M)2023-12-22


Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long encrypted messages in function AES_GCM_DecryptContext::Decrypt() when compiled using libsodium, leading to a Stack-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.

CVSS Score and Metrics +CVSS Score and Metrics -

CVSS V3 Severity:CVSS V2 Severity:
CVSS Score : 9.8CVSS Score : 7.5
Exploit Score: 3.9Exploit Score: 10.0
Impact Score: 5.9Impact Score: 6.4
 
CVSS V3 Metrics:CVSS V2 Metrics:
Attack Vector: NETWORKAccess Vector: NETWORK
Attack Complexity: LOWAccess Complexity: LOW
Privileges Required: NONEAuthentication: NONE
User Interaction: NONEConfidentiality: PARTIAL
Scope: UNCHANGEDIntegrity: PARTIAL
Confidentiality: HIGHAvailability: PARTIAL
Integrity: HIGH 
Availability: HIGH 
  
Reference:
https://github.com/ValveSoftware/GameNetworkingSockets/commit/bea84e2844b647532a9b7fbc3a6a8989d66e49e3
https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/

CWE    1
CWE-787

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